-t, -texture: will deal with textures instead of members.-m, -member=MEMBER: the member to dump or replace.-b, -bundle=BUNDLE: the original asset bundle path you want to read from.-h, -?, -help: show the help message and then exit.The files inside of the directory must match the asset names exactly in order to be imported.įor a more in-depth tutorial, check out the guide. To replace assets, you need to specify the path where the assets to import are and the name of the new asset bundle you're exporting.
To extract, you also need to set the path of where you'd like to dump to. The best way to find members/fields for an object is to open the asset bundle in UABEA or a similar tool, then open the asset file and then the object, where you'll find a list of all members for that object. m_Name), except for when you are dealing with textures. It also requires the name of the member (the field of an object in the assets file, NOT the game object itself) you'd like interact with in the asset bundle (ex.
Use Unity Assets Bundle Extractor Avalonia (UABEA) to decompress an asset bundle if it's compressed. This program requires an uncompressed Unity asset bundle. A tool to dump or replace assets in a Unity asset bundle.